Wind Catcher Games

Games by Josh Raab

Archive for the category “Sumer”

The Incubator and Beyond

This summer has been devoted to working on Sumer in NYU’s incubator program along with Geoff, Sig, and Misha. We’ve made huge strides after 3 months of full-time work: a visual overhaul (courtesy of new artist Jet Landis), new design features, mouse and keyboard controls, a tutorial, and even the beginnings of online play. It’s been a great experience, with help from a huge number of people.

Currently we’re looking around for publisher funding so we can continue working full-time and finish the game. I’m considering a move to Iceland as well, but everything is pretty up in the air. It’s scary not to know what’s next, but it’s exciting to be pursuing this game we so strongly believe in.

We’ll be showing it at the Boston Festival of Indie Games on September 12th, as well as more local events, including possibly regular showings at PAG’s I Got Next (Nevada Smiths, every other Monday). We’re also sending out alpha builds to pretty much anyone who asks, so if you’re interested in playing, stop by an event or send me an e-mail!

– Josh


MFA Complete

As of this May, I am officially a Master of Game Design! A huge thank you to the students, faculty, and administration at the NYU Game Center for two amazing years. You’ve made me a better designer and a better person.

My life now is distilled down to three games: Sumer, the Nika mobile app, and Crystal Brawl.

Sumer is what I’m doing full-time now at NYU’s summer incubator program. We got an incredible reception at the end of year Student Show, and we’re hoping to release in about a year. We’ve recently added AI (!) and are continually iterating on the visuals and design. It’s coming along very quickly, and has a special aura around it – I think it could be a huge success.

Nika is quite close to release. The main hurdle is AI, which has been improving but isn’t quite good enough yet. Otherwise, it’s just polish and QA. We’re aiming to release (on a ton of mobile platforms) before our Kickstarter for Crystal Brawl, most likely in September.

Crystal Brawl development is more or less on hold until we finish Nika, but we’ve got plans. If our Kickstarter succeeds, we’re hoping to add a couple new character classes, a whole new mode, and AI (see a pattern?) The timeline should be fairly similar to Sumer, releasing in about a year.

It’s awesome to just be able to work on these projects with few other distractions. All three are in large part my own babies, which makes me both proud and extremely grateful. Here’s hoping they all succeed.

– Josh

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