Wind Catcher Games

Games by Josh Raab

Archive for the month “January, 2016”

New site!

The site overhaul is finished! I’ve done away with a lot of stuff about older prototypes and added more info and screenshots about my newer games, including my MFA work. Check it out!

Restructuring…

Time for an overhaul! The new version of the site will do a much better job showcasing my more recent work. I’ll be removing some old stuff and structuring things a little more cleanly in general.

It’s going to take a little while, but as every game designer knows, sometimes the best course of action is just to throw everything out and start over from scratch. Here we go!

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Back in the US

Iceland is an amazing place. Almost anywhere you are, even in the heart of Reykjavik, a majestic vista of snow-capped mountains is no more than a few minutes away. The people are warm and welcoming, and they definitely know how to celebrate the holidays. I got to experience some of its natural beauty close up just before leaving, venturing into a lava cave and snorkeling between continental plates.

A few more pictures from my time there:

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On Sumer, we’re gearing up for Steam Greenlight and Kickstarter campaigns. We’ve been busy preparing our promotional materials as well as continuing to polish the game. Artist Jet Landis has been working with art director Sig to create striking new versions of the goddess Inanna, the central personality of the game: she’s the one demanding sacrifices and bestowing her favor on the best divine servant.

On a personal note, as much as I love and am proud of Sumer, funds are low and I’m currently seeking full-time employment. It’s a stressful process, but I’m hoping this new game design MFA degree of mine (plus those sweet sweet NYU connections) will hold some weight. I’m also not a winter person; I expect the next two months to be rough, emotionally. But spring always comes in the end, right?

– Josh

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