Wind Catcher Games

Games by Josh Raab

Archive for the month “November, 2015”

Iceland!

Hey there! Since the incubator ended, I spent a month just sorta working on Sumer and then gallivanted off to Iceland.

I’m currently living on a tiny farmhouse in the remote north as the first participant in the Kollafoss Gamedev Residency.

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The guy who runs it, Johannes, is a sound designer and experimental musician, and a great host. If living out in the middle of nowhere with no distractions and two sweet, adorable kitties sounds like something you’d enjoy, I highly recommend it. Plus, even including all the transportation costs, I’m actually saving money over a month in NYC.

I recently visited Akureyri, the biggest town in Iceland outside Reykjavik. I say “town” because it’s still fewer than 20,000 people, but it’s a cultural center and an extremely beautiful location. Mostly mentioning this trip so I can have an excuse to show these pictures:

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As for Sumer, we made a big push to polish it up for our IGF submission. The art, animation, and audio all received major improvements. Special thanks to our super-talented new artist, Jet Landis, who stepped in when our super-talented original artist, Adam Alexander, got a full-time job.

We’ve begun overhauling the tutorial and adding actual menus, and we’re also redesigning the narrative to be more dynamic and appropriate to a digital board game. We’re also pushing toward a Steam Greenlight launch with an eye toward early access, and discussing the possibility of a Kickstarter. As part of our ongoing efforts to get the game out there, we’ve showed at various festivals including the Boston FIG, Metatopia, and Gameacon.

Oh, and since I’ve been here I started working on a secret side project as well. It’s not even interactive right now and probably will never be developed into a full “game,” it’s just kind of a cool system I’ve been wanting to make for a while. As much as I love collaborating, it is nice to work on a solo project for a change!

And that’s about it. I’m not expecting any big announcements anytime soon, but maybe once we put up our Greenlight page. Until next time!

— Josh

 

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