Spring!
Just checking in. Some updates on the games:
Sumer is coming along great. The design feels close to complete, with only relatively minor changes to come. We have a ton of work to do on the art, UI, narrative, tutorials, and audio, but it’s good to know that we have such a strong core.
Crystal Brawl has undergone major refactoring and optimization in order to make it run at an acceptable frame rate on the Wii U. It’s mostly up and running, though we have some significant bugs to work out. We’re looking at ways to fund full-time development so we can finish it in a reasonable time frame, we’ll see how that goes. We’ve also started to design a single-player mode – exciting!
Nika has also been getting refactored, so there’s nothing too exciting to report, except that the AI is definitely making progress. It hasn’t become sentient and gone on an apocalyptic rampage just yet, but it can move pieces around the board in something approaching an intelligent pattern. Lots of work still to do, but we’re hoping to have a decent AI (as well as final in-game UI) in time for the Playcrafting Spring Expo on April 29th. Fingers crossed!
Otherwise, I had a lovely GDC as a third-time Conference Associate. I’m graduating in a couple months, which is both exciting and frightening. Hopefully I’ll have some news for my summer plans in not too long, but until then I’ll just have to wait and see. Until next time!
– Josh