Alright! Quick runthrough of the last two months. First, I completed my third out of four semesters at NYU Game Center. Games I worked on include:
My thesis project:
1. Sumer (temp title): A video game inspired by board games, we’re calling it a “worker placement platformer” – Mario meets Settlers of Catan, or (more accurately) Agricola meets Killer Queen. Co-designers include Misha Favorov, Sig Gunnarsson,and Geoff Suthers. Art by Adam Alexander, sound by Seori Sachs. Not the last you’ll hear of Sumer!
For Rob Daviau’s board game design class:
2. Jefferson: A deck-builder using a standard deck of cards. Designed solo.
3. Lia Frank’s Rainbow Road: A real-time math game using a board and a standard deck of cards. Designed with Jesse Fuchs and Elyse Lemoine.
4. Train-a-saurus Wrecks: A game for preschoolers where you stack dinosaurs onto an electronic train. Designed with Vanessa Briceño, Misha Favorov, and Geoff Suthers.
5. Ratnakara: A Euro-style board game where you play as a merchant captain in the 1400s plying the Indian Ocean. Our final project, and a pretty fun game! Designed with Bruce Lan, Wynn Chen, and Jason Schoenfeld.
I also wrote a feature on Keith Nemitz, founder of Mousechief and creator of 7 Grand Steps and Dangerous High School Girls in Trouble!, for Chris Plante’s’ journalism class.
With Studio Mercato, the most exciting news was showing Crystal Brawl at the Smithsonian American Art Museum in early December. We’ll also have it at MAGFest later in January. As for Nika, you can purchase the board game version online here, and we’ve been putting the app on all kinds of new platforms as well as working on the AI and polishing up the look. I expect it’ll be available for release within a couple months.
That’s about it! See ya next time.