Wind Catcher Games

Games by Josh Raab

Catching Up

Well! It’s certainly been a while. Most of my time has been going into my thesis project, a sort of digital Eurogame/spiritual successor to M.U.L.E. whose working title is Sumer. The core team of designer/programmers is myself, Sig Gunnarsson, Misha Favorov, and Geoff Suthers. Seori Sachs is our sound designer, and we’ll hopefully have our artist nailed down within a week or so.

For my other classes, I’ve been learning journalism from Chris Plante (Polygon, the Verge) and board game design from Rob Daviau (Risk Legacy, Betrayal at House on the Hill). Moving into final projects now, in the form of a feature article and a hobby-market board game. Details to come.

At Studio Mercato, we’re continuing to iterate on and playtest Crystal Brawl and the Nika app. We brought CB to the Boston FIG and Maker Faire in September, and are most likely planning to have it at MAGFest in late January. As usual, people enjoyed the games but there’s always lots more work to do.

I went 0 for 3 in terms of IndieCade submissions, but hope springs eternal – we submitted Geneses to the IGF Student Showcase. We did get good feedback from the IndieCade judges, mostly on issues of UI, legibility, and learning the game. Hard stuff, but super important!

Lastly, I applied for my third stint as a volunteer at GDC. I won’t hear back for a while, but I’ve loved volunteering there in the past and hope to be able to do so again.

That’s about it! I’ll have more updates when I hear back from various places, and as my school projects continue.

– Josh

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