I’ll be at Evo this weekend showing both Nika and Geneses with the NYU Game Center. Super awesome opportunity to get some competitive games I’ve worked in front of thousands of pairs of eyes. Huge thanks to NYU, and Dylan McKenzie in particular, for reaching
Critical Hit just made the transition from 1-week game jam projects to a 6-week final game. Last week I worked on the twitchy 2D physics platformer Shimmy with Hamish Lambert, Ben Swinden, and Ana Tavera Mendoza, which we showed off at CH’s big public playtest/party on Friday.
People loved Shimmy, but ultimately I decided to return to Welcome, Inspector for the remainder of the program, along with Patrick Chan, Pierre Depaz, and Tuuli Saarinen. As a game primarily concerned with information, hidden roles, and social dynamics, it’s a difficult design challenge I’m eager to tackle. We’ve decided to make it a full-on installation, which will allow us to focus on atmosphere and set design as well. This does mean the game will be harder to set up and run outside of CH, but we believe it’ll be that much more effective this way for those who do get to play it.
More updates coming throughout the summer!